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When all else fails, bikini contest! In 2005, I had a regional federation with a weekly 30 min TV show. The one-minute "female warmup" angle is a cheap win, and doesn't check if your hottie is even a wrestler or competing. Though as you pointed out, "Diva" angles are an easy ratings booster. You can actually focus on your main eventers without getting buried in managing your 20+ midcards and openers. The AI autobooker, and the pre-booker make this much easier.
#Extreme warfare revenge how to get tv show full
Trying to keep your full roster busy, as well as who has what stats for each match was always painful. The main gripe was always been just how tedious booking a full event is. I find it fascinating for its complexity, yet can't bury the suspicion that somewhere half the mechanics are somehow broken.Ĭomparing the 2013 demo to 20, the interface is definitely way better. Almost two decades later, the 2013 demo still has no tutorial, yet the game keeps getting more complex.
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I admire what Adam Ryland has done as a part-time, self-published developer in keeping the series going for his entire adult life, but TEW has developed itself into its own niche at this point. As someone who likes spreadsheet management games, the Football/Premier Manager or Out Of the Park (OOP) series are just plain better at roughly the same price point. My main gripe is the series completely opaque mechanics buried among loads of simulationist bloat. It started as Adam Ryland's Visual Basic hobby project, and its grown up with him as his Visual C# hobby project. WCW in the late 1990's, and it's still ultimately the same spreadsheet management game made by a one-man team part-time. I remember playing the original EWR in the heyday of WWF vs.
I'm starting this topic because I'd like some discussion from my fellow forumites. It's an expensive series ($35 for the newest game), especially since it's basically a spreadsheet game (static pictures, no graphics). I'm actually thinking of just buying the 2010 version once they release the 2013 version and lower the price. Granted, the alliance feature is cool, but currently it isn't used, and it really doesn't offer much more than what the player could do before with promotion relationships.įor comparison, check out the 2010 demo linked here.
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I have the free one, and I was thinking of getting the new one, the 2013 one, but it seems to cut out more features than it gives. I've been a fan of the Total Extreme Warfare series for quite a while. Also going to limit the snark.įrankly, I'm not impressed with the 2013 version. So, I'll move my thoughts on the latest game here, and put a description in the opening post. Ok, I realized that I should probably explain just what is the game Total Extreme Wrestling before going into my general discussion about it. Note it is turn-based (it goes from day to day), as I know that makes a difference to some people. Knowing my audience, at least some of you will be glad you did. I'd strongly suggest downloading the freeware game if you're interested. You can even chose to work as the owner, which allows you to chose exactly what type of promotion you want to run.
It's a lot of fun: You can go into the editor and make your own wrestlers, promotions, etc. It mainly focuses on the booking of wrestling events, but the player has to hire the wrestlers, schedule the matches, possibly plan angles and storylines, and generally try to make the promotion grow in size. So what is Total Extreme Wrestling (and it's predecessor, Extreme Warfare Revenge)? It's a wrestling promotion simulator. The first game in the series is free: Link to Total Extreme Wrestling 2005, freeware by developers. The demo for the Adam Ryland (maker of freeware game Extreme Warfare Revenge) game Total Extreme Wrestling 2013 just came out.